BOUND FOR WAR
A comprehensive PLAYER GUIDE FOR PLAYING WARBOUND ON THE SIDE OF THE PROTECTION PACT

BOUND FOR WAR
A comprehensive PLAYER GUIDE
FOR PLAYING WARBOUND
ON THE SIDE OF THE PROTECTION PACT

Bound for War is a compilation of materials designed to guide you on your journey as a player on the side of the Protection Pact at The Fog LARP: Warbound’s first run.
As time progresses more of the links on this page will become active and revealing new bits of knowledge about the game’s setting, logistics and gameplay.
Eventually the final piece of the puzzle will also be unlocked – Warbound’s Operation Order (OPORD).
Based on the information inside your faction will be able to plan it’s actions during the game itself.
Don’t worry about missing something – we’ll email you every time new bits of information have been made available.
Last but not least, please do not share the information below with players from the enemy faction or people who might be interested in playing the game at a later time. Doing so might hinder their experience and harm the game’s design.
General overview of The Fog LARP: Warbound
If you’re here, you’ve probably already seen this, but it wouldn’t hurt to go through it one more time as it contains some important details.
The Fog LARP Player’s Handbook and Book of Combat
This is the bare minimum of rules you need to learn in order to participate in Warbound.
Protection Pact Report 593/09, by Major Varian Shore
The who, what, when, where and why.
Installment Specific Rules
Warbound has a set of its own game-specific rules.
OPORD: Operation Winged Resolve
An Operations Order containing all the details you’ll need to play Warbound. Will be made available before the game.
Practical Player Information
Essential logistical details for your stay at Warbound.
Onboarding Information
A 1-pager with what needs doing once you reach the location. Read it in advance!